Policenauts Pc 98 Translation

  1. Policenauts Iso
  2. Policenauts Pc 98 English
  3. Policenauts Pc 98 Translation Google
  4. Policenauts Psx
  5. Policenauts English Download
  6. Policenauts Ps1 English Rom
  7. Policenauts Pc 98 Translation Spanish To English

with director Hideo Kojima

Policenauts (ポリスノーツ?) is a cinematic adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami.It was initially released for the NEC PC-9821 computer platform in 1994, followed by remade versions, for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. Here is the opening to Policenauts for the NEC PC-98.The track 'Old LA 2040' was added after recording. Re: Policenauts PC-98 Differences The scene takes place during the part in Act 2 where it is night time and you are looking for a TGear-99. If instead of going to BCH/Tokugawa you go to Ed's home, you trigger the scene. The original PC-98 version differs substantially from the console versions. Although all versions come on CD, the console versions use full motion video for certain important cutscenes, while the PC version just uses animated stills, similar to Snatcher. The visuals in the PC version are all high resolution 640×400 static bitmaps with 16.

Conception and Themes

The design plans for Policenauts are actually very old. During the development of the PC-88 and MSX versions of Snatcher, we encountered various problems all related to the limitations of the memory, and had to take a break in the middle of the development. That was when I came up with the idea for Policenauts, and I once again realized, as I had for a long time already, that things I want to do with games are best expressed in the adventure genre.

When players finish a game I’ve made, I want my feelings to have reached them in one way or another; it’s sort of like playing catch, but the ball is the themes I want the audience to receive. For example, with Policenauts, I wanted to ask questions like, “what will happen if humans go into space?”, or “what will be the influence of living in space on the human body and human relationships?”, and so on. Having a colony in space has something humans have dreamed and hoped for, but what will actually change if we migrate there? On the other hand, what unchanging aspects of human nature will be revealed by this new environment? I didn’t want something strictly science-fiction, but rather something that realistically examines a future that is a little nearer to us.

And so, my hope is that for the next week or so after playing Policenauts, players would be thinking things like “I want to learn more about organ transplantation” or “I wonder what life would be like in space…” In other words, I’m trying to create a game that will have a small but positive affect on players’ actual lives. I know it sounds a little dramatic, but that’s what I’ve been thinking about for a long time now. (laughs)

The story itself is something I thought up in the 1990s, in response to two things. First was the release of the movie Rising Sun and the outburst of “japan bashing” that it caused, and second was the public debate over organ transplantation and problems associated with people who had suffered brain death injuries. Also, in 1990 Toyohiro Akiyama was the first Japanese person to go into space, and we were suddenly getting to read a lot of amazing NASA documents that had never been published in Japan before. All sorts of information was coming in, answering questions like “what is the effects of weightlessness on humans?” and “what does space travel feel like?” My friends and family were all talking about it.

English

I wanted to take those social problems as my story theme, and the result ended up being Policenauts. In the choice of words “Home” and “Beyond” (aka “Earth” and “Colony”) it shows a cordial relationship like parent and child, but “Beyond” has two meanings for me: the physical distance between Earth and the colony, but also the 25 years that Jonathan Ingram passed in cryosleep. That was one of Policenaut’s themes, that even if technology advances and we can go into space—even if something as amazing as time travel became possible—in the end you still have the persistence of human relationships and human society.

Cinematic Aspirations

As for the cinematic sections of Policenauts, I do like movies, but I wasn’t trying to use the format of games as a vehicle for movies or anything. Rather, I feel that what the game industry lacks right now is the quality of lighting, acting, and direction that you find in movies. Then there’s the depth of the story, the accurately depicted relationships, and the final polish of your story… I think it’s incredibly difficult to make a game that matches the production quality of a movie. Policenauts uses cinematic camera work and cuts, and it was my awareness of movies that caused me to use those techniques.

As for the subtitles, when the PC-98 version went on sale I received a letter from a hearing-impaired player. “I’ve been able to enjoy games up to now,” he said, “but now that CD-ROMs are here and games are using actual speech, they don’t include text and I’m sad that I can no longer play them.” So yeah, I didn’t include the subtitles so it would look more like a movie. As a director, there’s lots of scenes where I’d rather not have subtitles, but in the end I will choose what makes players happy, of course.

The Saturn Port

This Saturn version of Policenauts is truly the final version. In one sense the Saturn port isn’t really all that different from the previous versions–that is to say, it is a perfect port. The reason we chose this platform to do that is because Saturn users are people who truly love games, so I knew it wouldn’t go over with them unless we released something superior to the previous versions. For the movie clips, the 3D0 had 24fps playback, but we had to lower that to 15fps for the Playstation. That was something I insisted on with the programmers, that the Saturn version not movies look good, not using Cinepak encoding.

I think the Saturn version is the most charming. (laughs) The PC-98 version was the first, so I do have an attachment to it, and when the Playstation version came out I remember thinking “this is the best!” But after some time passed I started to think differently. It’s pretty minor, but there were some detailed lines that suggested substories, and we had to remove those lines in the Playstation version, but now we’ve added them back for the Saturn.

Policenauts Iso

As a nice immersive touch, the Saturn port
actually came with stickers you could
put on the Sega Saturn gun peripheral.

Also, I had been wanting to add lightgun support to Policenauts. Gun games like Lethal Enforcers are really fun, but they don’t really evoke much empathy from the player. I mean, enemies just come out of nowhere, then they die in one shot, ok bye bye! In Policenauts, take Redwood for example. As Jonathan comes to see him as a villain in the story, his (and the player’s) anger rises, until it reaches a boiling point and, at the time, Jonathan draws his gun. That’s the kind of virtual sensation I wanted to convey. For that, a mouse just isn’t going to give you the same feeling.

alex9234’s Sunday Review

Happy new year, and welcome back to another episode of Sunday Review. This time I’m going to review the only Hideo Kojima game that has never seen the light of day in the west. But it’s one that is very popular among Kojima fans, and received a major amount of exposure in the gaming media just a few years ago. The game finally got a fan translation for the PS1 version back in 2009, and it’s been one of the most popular fan translations ever since. It’s so popular that even popular YouTubers like Super Bunnyhop have covered it. SPOILERS! He didn’t like it though:

What game is this you ask? Policenauts, which first came out on the PC-98 in 1994, and was then remade for the 3DO (Yes, the 3DO!) in 1995, and was then ported to the PS1 in 1996. However, I’m going to review the Sega Saturn version of the game, which came out in 1996, and is considered the best version of the game.

The Plot

Policenauts follows the story of Jonathan Ingram, who has been chosen as one of the 5 “Policenauts” – astronauts with Police training – to ensure the safety of the first batch of immigrants to mankind’s first space colony, Beyond Coast, in the year 2013. Among Jonathan in the “Policenauts” crew are Gates Becker from Great Britain’s Scotland Yard, Joseph Sadaoki Tokugawa from the Tokyo Metropolitan Police, Salvatore Toscanini from the NYPD, and Jonathan’s partner from the LAPD, Ed Brown. While testing out a new type of space suit in a space walking experiment, Jonathan’s suit malfunctions and drifts away deep into space in front of the other Policenauts. And thanks to the cold sleep module on his suit, Jonathan goes into cryogenic sleep, which preserves his youth. He is then found 25 years later and brought back to earth. We are then taken to the year 2040, where Jonathan works as a private investigator in a district of Los Angeles called “Old L.A.”. There, he is visited by his ex-wife, Lorraine, who asks him for his help in finding her current husband, a Japanese man named Kenzo Hojo. The only clues that were left behind by Hojo are a torn leaf, a set of pills, and the word “Plato.” Unsure on whether to take on the case or not, Lorraine decides to let Jonathan think about it for a while and leaves. However, after Lorraine leaves his office, Jonathan looks out the window and notices a man in a black biker suit holding a remote control. He tries to get Lorraine out of harm’s way, but the man presses the button on the remote control, destroying Lorraine’s Rolls-Royce and severely injures Lorraine. Jonathan chases after him, and after firing several shots at him, notices that he was bleeding out white blood. Jonathan then returns to Lorraine, who tells him that her daughter, Karen, is sick, and asks to help her. However, Lorraine then succumbs to her injuries and dies in Jonathan’s arms. He then decides to take on Lorraine’s requests, and heads out to Beyond Coast.

While on his flight to Beyond Coast, Jonathan is sitting next to a strange and different looking human. The man introduces himself as Tony Redwood, and says that he is a “Frozener” – a race of artificially-conceived human beings who possess genes best suited to the environment of outer space, and have artificial white blood. Jonathan finds him to be suspicious, but he leaves him alone – for now. Upon arrival, he then heads to the Beyond Coast Police Department, where he meets up with his former partner Ed Brown, and asks him for his assistance in investigating Hojo’s disappearance and Lorraine’s murder. Though Ed turns him down at first, he eventually agrees to help Jonathan. The two of them go out on their investigation, only to eventually find out that the people who they thought were their friends had become their enemies, and that there may be no way to get out of this investigation alive…

The Gameplay

Policenauts is a point-and-click visual novel, so you can move the cursor across the screen and have Jonathan analyze objects in the area or have him talk to other characters that are with him. In the PS1 and 3DO versions, you can move the cursor by using the controller’s D-pads, but with the Sega Saturn version, you can use the Japan-only Saturn mouse accessory to move the cursor across the screen. You can save at any point in the game, though you can also save at the end of each chapter. Also, this version, unlike the PS1 and 3DO versions, has scenes that are from the original PC-98 version.

Policenauts Pc 98 English

Policenauts Pc 98 Translation

Like it’s predecessor Snatcher, there are shooting segments where you aim the cursor across the screen to take out enemies before your health is completely depleted. While you are only given the option to aim with the D-pad in the PS1 and 3DO versions, the Sega Saturn version gives you the option to use the Saturn Light Gun accessory in the shooting segments if you hook it up in the second controller port.

The Fanservice (LOL)

You know what? Fuck it. Believe it or not, this game has A LOT of fanservice, which is very unusual for a Kojima title. There is tons of cleavage, and there are scenes where Jonathan will say very sexual things about the female characters that you encounter throughout the game. Here…are…some examples:

Translation

Moving on…

The Characters

Jonathan Ingram – Age: 30 – The main character of Policenauts. He was one of the original five “Policenauts” who were assigned to protect the first batch of immigrants to mankind’s first space colony Beyond Coast in 2013. However, due to his space suit malfunctioning, he fell deep into space, and entered a state of cryogenic sleep until he was discovered by an exploration crew 25 years later. He now works as a private investigator in Los Angeles, often taking on cases which involve victims of drug and organ smuggling rings.

Ed Brown – Age: 55 – Ed was Jonathan’s former partner during his LAPD days, but now he is the chief of the Beyond Coast PD’s Vice Unit. He was also one of the original five “Policenauts” who were assigned to protect the first batch of immigrants to mankind’s first space colony Beyond Coast in 2013. He is also a single father and has two children – his daughter Anna, and his adopted son Marc. He eventually teams up with Jonathan once again and is determined to help him find out who killed Lorraine and investigate Hojo’s disappearance.

Karen Hojo – Age: 26 – Karen is the heroine of Policenauts. She is the daughter of Lorraine and Hojo, and bears a striking resemblance to Lorraine. She is an anchorwoman for a news station on Beyond Coast, and a rather popular one as well. She is diagnosed with a rare type of cancer called secondary aplastic anemia, and in order for her to be cured, she requires a bone marrow transplant from a matching HLA type.

Tony Redwood – Age: 23 – Tony is a member of Beyond Coast PD’s SWAT team called the Advance Police Unit. He is a so-called “Frozener” – a race of artificially-conceived humans who possess genes best suited to the environment of outer space, and carry artificial white blood. He pilots one of the EMPS (Extravehicular Mobility Police Suit), and is Beyond Coast PD’s ace pilot, which got him the nickname “Mr. Goddard”, after the EMPS model used by AP. Jonathan and Ed view him as suspicious, and keep a close eye on him in the second half of the game.

Gates Becker – Age: 56 – The chief of Beyond Coast PD. He was originally an officer from Great Britain’s Scotland Yard, and was one of the original five “Policenauts” who were assigned to protect the first batch of immigrants to mankind’s first space colony Beyond Coast in 2013.

Joseph Sadaoki Tokugawa – Age: 60 – The head of the Tokugawa Corporation in Beyond Coast. He was one of the original five “Policenauts” who were assigned to protect the first batch of immigrants to mankind’s first space colony Beyond Coast in 2013. He was an officer for Beyond Coast PD for a short time, but then took over the Tokugawa Corp., following his father’s retirement. Tokugawa is the most powerful man on Beyond Coast, and pretty much controls the colony’s media.

Policenauts Pc 98 Translation Google

Salvatore Toscanini – Age: 58 – Head of security at Tokugawa Corporation’s Moon Plant. He was a former NYPD officer, and was one of the original five “Policenauts” who were assigned to protect the first batch of immigrants to mankind’s first space colony Beyond Coast in 2013. Like Tokugawa, he was also a former Beyond Coast PD officer for a short time, but then went to work at Tokugawa Corp., and is now the head of security at their moon plant.

Policenauts Psx

Meryl Silverburgh – Age: 24 – An officer for Beyond Coast PD’s Vice Unit and one of Ed’s subordinates. She was once a member of FOXHOUND, but after FOXHOUND was disbanded, she went to Beyond Coast and joined Beyond Coast PD’s Vice Unit to satisfy her desire for action. And as you all know, she serves as the basis for the same Meryl Silverburgh in the Metal Gear games.

Policenauts English Download

My Thoughts

Policenauts Ps1 English Rom

Well, this game blew me away when I first saw it. I first saw footage of this game in World of Longplays’ Policenauts walkthrough on YouTube, and I said to myself, “I WANT THIS!” I tried to burn myself a copy of the PS1 version, only to find out that I needed a chipped PS1 or a PS1 boot disc that could let me played burned PS1 games. I now have a chipped PS1, but when me and a friend of mine tried burning the PS1 version with the english patch, it wouldn’t work on my chipped PS1. So if anyone can help me in that area, please comment below.

Policenauts Pc 98 Translation Spanish To English

Anyway, when I got a Sega Saturn a few years ago, I picked up the Saturn version, using the script from the PS1 version to help me play through the game, and I enjoyed it very much. The game has tons of great ideas, and is very creative. The plot was solid, and it leaves you guessing the whole way through, with a massive load of plot twists as well. The cast of characters were also decent and some are very likable too, especially Jonathan, who has a lot of hilarious lines when it comes to the scenes with fanservice. Speaking of the fanservice, though there is a lot of it, it’s actually tolerable. There isn’t anything that’s too excessive or oversaturated, like in modern ecchi animes like Rosario + Vampire, Highschool DxD, etc., just some scenes where you make Jonathan touch some boobs or listen to Jonathan talk dirty about the women he encounters throughout the game. Moving on, the gameplay is very good, the point-and-click interface was well integrated and a lot better than the menu interface in other visual novels, and the shooting scenes were also well integrated and provide a fair degree of challenge. The character designs and animation were also very well done too. Overall, Policenauts is an excellent visual novel with tons of replay value, and you should totally check it out if you’re looking for a great visual novel.

Also, the Sega Saturn version got an English patch made for it by the translation group SaturnAR, based in Argentina.

The team is also working to translate the game into many different languages as well.

My score: 9.25/10

Source: http://metalgear.wikia.com/wiki/Policenauts